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Your speed on foot is halved, and you must use a cane or crutch to move.
#Injury table in the dmg 5e full#
Magic such as the regenerate spell can restore your full brain function.Ģ Broken leg. If you fail a saving throw against bludgeoning damage, force damage, or psychic damage, you are also stunned until the end of your next turn. You have disadvantage on Intelligence, Wisdom, and Charisma checks, as well as Intelligence, Wisdom, and Charisma saving throws. Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scars.ġ Brain Injury. You have acid burn scars, but they don’t have any adverse effect. After seven successes, the blisters heal.ġ7-20 Minor Disfigurement. Alternatively, someone can tend to the blisters and make a DC 15 Wisdom (Medicine) check once every 24 hours. The blisters heal if you receive magical healing. You have disadvantage on Dexterity checks.
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Magical healing of 6th level or higher, such as heal and regenerate, removes the acid burn scar.ġ4-16 Blisters.
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You haveĭisadvantage on Charisma (Persuasion) checks and advantage on Charisma (Intimidation) checks. You have acid burns to the extent that the scars can't be easily concealed. This has the same effect as Major Neuralgia above, except that the save DC is 10.ġ1-13 Horrible Disfigurement. On a failed save, you lose your action and can't use reactions until the start of your next turn.Magical healing of 6th level or higher, such as heal and regenerate, cures the neuralgia, or if you spend twenty days doing nothing but resting it resolves on its own.Ĩ-10 Minor Neuralgia. In combat, you must make a DC 15 Constitution saving throw. You are in constant pain from nerve damage. Magic such as the regenerate spell can restore theĥ-7 Major Neuralgia. You have disadvantage on Dexterity checks made to balance. You fall prone after using the Dash action. Magic such as the regenerate spell can restore the lost appendage.Ĥ Destroyed Foot or Leg. You can no longer hold anything with two hands, and you can hold only a single object at a time. If you have already suffered partial blindness, you're blinded.ģ Destroyed Hand. Magic such as the regenerate spell can heal the damage to your eyes. Your eyes are damaged you have disadvantage on Wisdom (Perception) checks that rely on sight and on ranged attack rolls. Magic such as the regenerate spell can restore your sight.Ģ Partial Blindness. Your eyes are destroyed you gain the blinded condition. If you choose, you can also allow injuries that require regeneration or other high level magic to heal naturally, given a substantial amount of time.ġ Blindness. These tables assume a typical humanoid physiology, but you can adapt the results for creatures with different body types. If multiple types of damage caused the injury, use the type that dealt the majority of damage, or randomly determine the damage type to use when you roll for the lingering injury. To determine the nature of the injury, determine the type of damage that triggered the injury and roll on the appropriate table below. When it fails a death saving throw by 5 or more When it drops to 0 hit points but isn't killed outright A creature might sustain a lingering injury under the following circumstances: It's up to you to decide when to check for a lingering injury.